So I’ve been thinking about one of the trickier parts of drawing, for me, and it’s working with abstractions.
I can’t even touch that. I can handle some basic stuff. If I need to draw a wolf, I can open Chrome up to a picture of a wolf, and then I open Photoshop on the other side of my monitor, and I pretty much draw what I see. But there’s a whole different skill set to drawing abstract stuff that I have yet to really start studying.
I really love the “Surprise boss fight!” vibe on this page. I mean, we knew it was coming at some point, but it’s pretty clear that Maresh was the only person who was actually mentally prepared for it.
Mm, but another point, you aren’t delving into the psycho-space or something like that with this comic. The deeply weird stuff is REAL and physical, with dimensions and texture and regularly interacting with the physical world.
Even when Anthem travels to the cosmos, you get the sense that it’s just as real and knowable as the prosaic world. Maybe governed by a different set of laws, but governed all the same, and game-able. Unlike Duck Dodgers floating in raspberry and lime swirling fog, you have a much more detailed and discrete view of what’s out there. This may be a result of your art style, rendering the physical and metaphysical with the same brush as it were, or maybe your art style is informed by your detailed knowledge of your setting. You care about the dimensions of a winged portal carpet, how it would fit in a haunted basement. Kirby’s just making a nifty collage and sticking his character on it. Two very different objectives.
I’m with Varaxunax, if you’re a devangelic lord who’s having to do his OWN seducing with nothing but illusions to spare you’re clearly not *that much* of a lord. Everybody knows the big players have minions for that kind of thing.