Something I’ve been working on in WPK, with only mixed success, is escaping stock imagery. That is, I want to stop drawing stock “tables,” “railings,” and other typical objects, and to, whenever I draw something, create a unique item each time that fits its location both in the world and on the page. It’s sometimes painfully difficult. The sorcerous apprentices here, for example, are drawn partially from Druillet’s artwork (I love that guy), but going from his pages, where every object, every item, is entirely unique and purpose-crafted, to my own, where objects I don’t concentrate on are barely more than iconic representations, makes me realize how far I have to go, not just in terms of basic artistic talent, but in terms of visualizing a page.

Also, I gotta do more stuff with people’s hands. Their arms just hang there like background muppets.