Big fight scenes take a really long time.

More than that, though, I’m realizing I should have planned things out a bit more. The struggles don’t flow as smoothly as I would like: several bandits pop up basically out of nowhere, and their directions and movements aren’t clear, nor does one event flow smoothly into another. Part of that is due to two things going on at once–the fight is raging all around Anthem and Varaxunax as they try to figure out what to do about Vish–but the problem would have been mitigated had I planned “cut by cut” action for all the fighters involved.