Warning: contains spoilers! Make sure you are caught up on the comic before reading this page!

The minor characters, in order of appearance…

Reshma Ha'DurokReshma Ha'Durok, a human

A Zaiapani smith who saw reserve action in the war, Reshma had a son with a Vasgollan baroness. The resulting scandal forced him to flee before he could receive commendation from Chancellor Jarjuna, and he and his young son laid low for years, Reshma working odd jobs as a smith, porter, or bodyguard, before fate brought them to Arduna's inn. Now fast friends with Arduna, Reshma serves as the inn's ostler and repair-man.
Arduna PathloArduna Pathlo, a human

A soldier of the Fourth Legion of the Shadow Tail Army that opposed Lord Yamra, Arduna abandoned his job as a butcher to join Jaruna's war against the Water Phoenix King. He distinguished himself at the Battle of Othwald Castle, and for his bravery, Chancellor Jarjuna rewarded him with the land around a long-abandoned crossroads fort. After almost a year of work, Arduna has opened the old wyrdish fort as the Inn of Silver Leaves, where he hopes to cater to travelers and itinerant mercenaries. But the inn has already begun to draw trouble from across and beyond Vasgol.
ArcoanArcoan, a bokkminn

Arcoan's people, the bokkminns, dwell close to the Circle of Fixed Stars, flying astral dragonflies from world to world. Once the greatest dragonfly-breaker of his clan, Arcoan now finds himself employed at the Inn of Silver Leaves as an ostler (though he is too small to manage bicorns or zebras) and a busboy, in a world largely devoid of astral dragonflies. He will probably be eaten by the inn's cats, who have confused him with some kind of large and delicious insect.
Keilindi FlavichKeilindi Flavich, a human

The daughter of a Hadrakahn bogatyr and a slave, Keilindi escaped her family in the north and fled south to Vasgol, where she worked a series of odd and abusive jobs before reaching the Inn of Silver Leaves. While not the cleverest young woman, she is a gifted soprano and dreams of singing in one of the great opera houses on The Moon.
Shreyas AkkuShreyas Akku, a human

Shreyas was born into a wealthy Vasgollan landholding family that fell into disgrace when her father was accused of spying for Yamra. These charges may have been trumped up by rivals, but regardless, her father was executed, her mother committed suicide, and a young Shreyas fled to Nammathar, where she attempted, unsuccessfully, to attach herself to a succession of wealthy men. Rebuffed because of her...difficult...personality, she drifted to the Inn of Silver Leaves, where she considers herself the leader of the working girls there.
Meyra Sho-BattMeyra Sho-Batt, a human

One of the thousands of Zaiapani refugees who traveled to Vasgol in the Gray Water Exodus after the collapse of Gasatri's provisional government, Meyra lost her family to Ngapp raids somewhere on the Baltoo. She took a job at the Inn of Silver Leaves because she dreams of one day owning her own business, like her mother did. Though she dislikes the menial work given to her, she reveres Lady Shalnibar and believes that sex with patrons is both sacred and an opportunity to learn the thoughts of powerful men.
CorinnoCorinno, a pleroma of Gurahl

Once radiant and terrible in service of the Water Phoenix King, Corinno's armor is now tarnished, his sword lusterless. Corinno, like Barabbon, hungers for a return to Hadrakah's glory days. He is the most committed of the three to ideals of Hadrakahn restoration. A fierce warrior, he once viewed himself as a mere instrument for Lord Yamra's wrath; now, he has transferred his abandoned sense of agency to Barabbon.
MixabokesMixabokes, a pleroma of Zeth Kahl

Mixabokes lost his body to the fury of Okidesha, the chained goddess, and now squats in the body of an imp-like creature of uncertain provenance. As he was once considered the most beautiful and magnificent of Lord Yamra's servants, this low fate infuriates him, and he constantly schemes to restore his own station. This is a greater concern to him than restoring the glory of Hadrakah, putting him occasionally at odds with Barabbon and Corinno.
Milat PathloMilat Pathlo, a human

Milat, scion of a long line of herbalists and healers, served in Jarjuna's healing-tents during the war after her three brothers died fighting Yamra's armies. There she met and fell in love with Arduna Pathlo. After the war they were married, but now Arduna's chief interest is running his inn, and Milat has been relegated to managing the serving-girls, a task she resents. She also cooks, and keeps a shrine to Lennesh-Namta, whom she hopes will help her to like cooking.
Captain Rasho ScopiCaptain Rasho Scopi, a human

The bastard son of Lord Rham of Chaldanga, Captain Rasho missed the war against Yamra but distinguished himself on the Thin Trail, helping surviving bokkminns return home after the Violation of Horns. Supported covertly by his father and overtly by his mother, the Deaconess of Nammath-Wexx, until her death five years ago, he recently took command of the Northern Bison Guards, loyal to Prince Thrale, after a distrastrous affair with a Chaldangan widow left him with few opportunities. While his men are dangerous and ill-trained, Rasho dreams of turning them into a true fighting force.
Sergeant Deemo NapanariSergeant Deemo Napanari, a human

The son of two well-established merchant houses, Deemo found himself a poor student, a belligerent shopkeeper, and (when ordination was considered) an indifferent theologian. When his younger sister, Demiya, demonstrated an affinity for trade and joined her father in the marketplaces, Rasho found himself suddenly ignored. Furious, he signed up with the Nammathar militia. His violent treatment of witnesses in the Cadama Export Strife earned him a punishment-via-promotion to the Bison Guards, closing off the possibility of further advancement in Nammathar proper. Frustrated by his low state and convinced that his parents are engineering his downfall, Deemo works sullenly under Captain Rasho, looking for a chance to break away.
Nasker Wont, a human

One of the eight regular soldiers under Captain Rasho's command, Nasker was a typical specimen of the Bison Guards: a member of Nammathar's insular, anxious, and occasionally fanatical lower-merchant class, Nasker joined the Bison Guards to gain a taste of power and authority, to grind down the "porting classes" (whose potential organization terrifies most Vasgollan urbanites), and to get as close to war as possible by hunting bandits through the hills. Anthem killed Nasker when he threatened to arrest her and drag her before Prince Thrale.
PogglePoggle, a bokkminn

Born on Channaxi, the World Under the Sword, in the days before bokkminn/maklak hostilities led to the Violation of Horns and other atrocities, Poggle settled with the wyrds amidst the lesser moons for a time before descending to Chalt. There, bereft of wealth and influence, he presented himself as a dancer in the court of Princess Ismene of Esgavi. When the Ulenites of Esgavi grew belligerent and Poggle feared a repeat of the Horns, he fled to Nammathar, where he was made a "mascot" of Captain Rasho's Bison Guards. There he suffers considerable mistreatment.
Gheen Ha'ReshmaGheen Ha'Reshma, a human

The young son of Reshma Ha'Durok and Baroness Ipani Sagresse (heiress to the Sagresse silver mines), who died shortly after the scandalous affair (poisoned, rumors say), Gheen spent most of his life moving from one city to another as his father sought work. He made few friends, but has picked up more odd skills than many grown men: he is a passable smith, cooper, ostler, tailor, and cook. Gheen is excited that he may finally be able to settle at the Inn of Silver Leaves after so many years of travel.
Naksuanan with Eleven RingsNaksuanan with Eleven Rings, a Maheti

Naksuanan has been a wholesaler, an arms dealer, and a jewel merchant, and now finds himself as a purveyor of unusual "exploration"-related items for the treasure-seekers and vagabonds of Vasgol. He is looking for a place to set up shop, but knows he must tread carefully, as the maheti are known for dishonest dealing. His intricate houka suit, necessary since the King of the Maklaks dissolved the skin of every maheti after they betrayed him, can replace physical pain with a gentle narcotic haze controllable through dials on his wrist, but unlike many of his fellows, Naksuanan keeps it dialed down to maintain his keen wits.
Ezheis Ai-Nacova, The Blue KnightEzheis Ai-Nacova, the Blue Knight, a human

Once an honored bogatyr of the Water Phoenix King, one of the elite warriors of the godly human kingdom of Hadrakah, Lord Ezheis lost everything when the war ended. Reduced to banditry, he soon gathered a company of former Hadrakahn soldiers around him. The Blue Knight views his raids as a continuation of the war by different means, but most of his men are less romantic about their motivations.
Commander Corva BleksCommander Corva Bleks, a human

Commander Corva works with her brother, Carthi, to protect the Hadrakahn refugees that stream south from that ruined land. She has hidden them in an abandoned wyrdish base, but that is only a temporary solution. Since the refugees are mostly civilans, it's not clear what she is a commander of, and her peculiar uniform gives no indications of her origin.
Prince Thrale Turbala of NammatharPrince-Elector Thrale Turbala of Nammathar, a human

Forced to live under his warrior father's shadow, Prince Thrale was imprisoned during much of the war, and when he emerged he was a changed and broken man. An unstable, violent ruler, Thrale spent several years hamstringing Nammathar's parliament, accusing them of Hadrakahn sympathies and liquidating their wealth, using that money to create a personal guard. Thrale now turns his anger against the distant Chancellor, though he does not yet dare to speak openly about secession from Vasgol.
Turvin M'OxoTurvin M'Oxo, an Ulenite

Turvin's origins are murky, especially for a race so dedicated to record-keeping as the Ulenites. He claims descent from Lord Oxo, though most scholars agree that "Lord Oxo" is merely a pseudonym of one or more Ulenite expansionists. Better-known than his origins is Turvin's status as a Skinbreaker, a Min-Tin art proscribed after the Cloud Wars and thought lost centuries ago. He appeared with this unique weapon to help the expansionists secure Esgavi, and has served as an enforcer (and assassin, if human rumors are to be believed) in that city ever since. Recently, Ambassador Phindus tapped the enigmatic warrior to guard him in his negotiations with Prince Thrale.
Consular Esca M'RodiusConsular Esca M'Rodius, an Ulenite

Consular Esca made a name for himself as a demagogue hardliner championing Ulenite control of Esgavi. While his faction was suppressed under Basileus Arkame, he secured a position with Ambassador Phindus. Despite the xenophobic traits typical of his faction, Consular Esca spoke seven languages fluently and studied legal theory under the Wyrds of Unapta-Hudai. Commito killed him in the melee following the Ulenites' failed assassination of Prince Thrale.
Ambassador Phindus M'IrinianAmbassador Phindus M'Irinian, an Ulenite

One of the leading supporters of the mysterious "Lord Oxo," Ambassador Phindus has pushed aggressively for an Ulenite return to the terrestrial realm, and was one of the first to establish an Ulenite presence in Esgavi toward the end of the last war. Despite accusations of corruption from both humans and Ulenites, Phindus has only grown more influential, but so far he has been unable to trigger a "defensive war" against Vasgol.
Princess IsmenePrincess-Elector Ismene Zelah of Esgavi, a rat-ugezi

The original Princess Ismene died by her own hand when Yamra's bogatyrs overran Esgavi during the Night of Open Throats. A common rat, brought to the cusp of awareness by its sorrow at the princess' death and its awe at Prince Thrale's defiance of the bogatyrs, took her form and some of her essence. Abandoned by her beloved Prince Thrale after the war against Yamra, the new Princess Ismene works to free Esgavi from Ulenite rule, a task harmed by the recent exposure of her true nature.
CommitoSir Commito Ai-Chalse, a human

When the nation of Hadrakah rose, under Yamra's banner, to reconquer the estranged human lands of Vasgol, Zaiapan, and Chaldanga-Vasgol, four armigerous families opposed them, including the House of Chalse. Commito, like his elder brother the Lord of Chalse, became a Paladin of Esgavi and fought to stop the bogatyrs. After the war, Commito, his brother, and their two sons protected Ismene until all but Commito were killed in an attack. Commito has always known Ismene's true nature, but serves her nonetheless.
CarthiCarthi Hool, a human

Elder brother of Commander Corva Bleks, Carthi Hool is an anxious, put-upon man given the unenviable task of provisioning the Hadrakahn refugees that his sister guards. While he dislikes his task and his charges, few can fault his talent: Carthi is a capable quartermaster, though he envies his sister, whom the refugees look up to as a leader and protector.
KebraAngassi Kebra, a yig

Angassi Kebra came from an unassuming house and could not gain the attention of the Unfathomable Emperor. Instead he penned treatises on conjuring and lithomancy read by humanity's sorcerers but ignored by his own people. When the Angassi clan swore fealty to the Water Phoenix King in exchange for lands that they would conquer, Kebra went to war, his sorcerous transgressions ignored due to his usefulness. But when the war ended and the families that made up the Ngapp were declared traitors, Kebra found himself abandoned. He remained isolated for years, penning more sorcerous treatises, before rage at his low state inspired him to gather the Ngapp around him, to claim what Yamra had promised. But repeated violations of Tamantha have worn on Angassi Kebra's mind, and recently he has pledged his fealty to the Demon-Dragon, Darumatha, in exchange for a hammer able to create flesh from stone.
RosieRosie, a rose-weasel mwendo

Mortals and animals can abandon the paths laid out for them by Tamantha, becoming sorcerers and shapeshifters, respectively, but Vasgol does not see many plants that do the same. "Rosie" began life as a rose bush but abandoned her sedentary existence, and now roams the world as a blood-drinking plant creature that resembles a weasel with a rose at the end of her tail. After a harsh winter nearly spelled her death, Gilgam adopted her, and she has become an odd but not unwelcome sight at the Inn of Silver Leaves.
TusuMomba Tusu, a yig

A gifted archer, Momba Tusu was too young to fight in the war against the Water Phoenix King, and grew up on stories of his cousin Momba Kawunei's brave battles against the Hadrakahn forces. The youngest son of a cadet branch of the house, Tusu sees his best bet of a bright future in attaching himself to Kawunei, though he is not fully aware of the extent of Kawunei's hostility toward Dreadlord Yoth.
ThrengHokta Threng, a yig

The only living heir to Hokta Chuul, the undead swordmaster of that venerable house, Hokta Threng is fiercely loyal to Dreadlord Yoth and a scholar of all dueling arts. He has killed seventeen warriors in the Circle. Learning about Prince Thrale, he has come north to challenge the Prince-Elector's champions and eventually Thrale himself, both for his own glory and to cast down one who has been a thorn in the Dreadlord's side for several years. To this end, he has--reluctantly--agreed to help Momba Kawunei hunt the Ngapp bandits.